Privacy
How inquiry, support, booking, analytics, and customer data may be handled.
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FAQ
MRB keeps the important details clear before a customer buys a digital product or a creator books a custom project call.
Digital products
Product pages explain what is included, what software is required, how files are delivered, and what customers can do with the download.
Product downloads
Digital products should be delivered electronically after payment through the chosen checkout provider. Customers should receive a receipt and a download or access link by email.
Each product should list included files, platform requirements, supported software versions, setup steps, update notes, support limits, and license rules.
Yes, unless a product page says otherwise. MRB shop products can be used in personal, commercial, or client projects, and they can be modified for your project needs under the digital product license terms.
No. You may not sell the files to someone else, resell, redistribute, publicly upload, share, repackage, or claim MRB files as a standalone product, even if you modify them.
Custom work
Custom development covers creator launches, gameplay systems, prototypes, polish, tools, and platform-specific production support.
Project calls
MRB reviews your audience, UEFN goal, concept, timeline, and budget range, then suggests a focused scope or next step. The first discovery call is zero commitment, no pressure, and usually takes 15-30 minutes.
Bring your UEFN concept, target audience, deadline, budget range, references, current assets or builds if you have them, creator angle, must-have features, and any questions about scope or maintenance.
For custom work, the client receives full rights to the custom-made deliverables created specifically for their project after final payment, unless a separate written agreement says otherwise.
Small packages can start from the guide ranges on the services page, but final pricing depends on UEFN scope, timeline, asset needs, systems, maintenance, and support expectations.
Maintenance can include bug fixes, UEFN updates, device or Verse adjustments, balancing, small content changes, launch support, and performance checks. New features, major redesigns, new maps, or large content drops are scoped separately.
No. MRB can help with product quality, creator-readiness, launch materials, and technical execution, but cannot guarantee views, plays, sales, revenue, or platform approval.
Support
Email is best for order details and private support. X is useful for quick direction, public updates, and creator contact.
Contact routes
support@mrb.ink. Expected response time is 5h-48h.
hello@mrb.ink. Expected response time is 5h-48h.
MRB is based in Stockholm, Sweden and works with UEFN / Fortnite projects for creators, brands, teams, and communities.
Robin@mrb.ink. Expected response time is 5h-48h.
Legal
These policies explain privacy, website terms, refunds, licensing, custom work, and digital-product usage before someone buys or books.
How inquiry, support, booking, analytics, and customer data may be handled.
Read privacyWebsite use, custom services, digital product rules, IP, liability, and user obligations.
Read termsHow digital-product refunds, custom-service milestones, and support reviews are handled.
Read refundsWhat customers can and cannot do with MRB assets, scripts, templates, and tools.
Read license