Rights
Custom deliverables transfer after final payment.
Unless a separate written agreement says otherwise, client rights to custom-made work transfer after final payment.
MRB.INK
Stockholm UEFN Studio
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FAQ
Start here if you are planning a creator launch, bespoke system, or custom production support. Shop, license, and refund answers sit below.
Launch risk strip
These are the four questions budget holders usually want answered before a creator launch or product handoff moves forward.
Rights
Unless a separate written agreement says otherwise, client rights to custom-made work transfer after final payment.
Budget range
Final pricing depends on UEFN scope, timeline, asset needs, systems, maintenance, and support expectations.
Delivery
Customers should receive a receipt plus a download or access link by email through the chosen checkout provider.
Support
Order details and support questions are best handled by email, with replies targeted within one business day.
Creator partnerships
Custom development covers creator launches, gameplay systems, prototypes, polish, tools, and platform-specific production support.
Project calls
First call: audience, launch window, risk, and budget range. Then MRB suggests a focused scope or next step. The first discovery call is zero commitment, no pressure, and usually takes 15-30 minutes.
Bring your UEFN concept, target audience, deadline, budget range, references, current assets or builds if you have them, creator angle, must-have features, and any questions about scope or maintenance.
For custom work, the client receives full rights to the custom-made deliverables created specifically for their project after final payment, unless a separate written agreement says otherwise.
Small packages can start from the guide ranges on the services page, but final pricing depends on UEFN scope, timeline, asset needs, systems, maintenance, and support expectations.
Maintenance can include bug fixes, UEFN updates, device or Verse adjustments, balancing, small content changes, launch support, and performance checks. New features, major redesigns, new maps, or large content drops are scoped separately.
No. MRB can help with product quality, creator-readiness, launch materials, and technical execution, but cannot guarantee views, plays, sales, revenue, or platform approval.
Shop, license, and refunds
Use this section for product delivery, commercial usage, file-sharing limits, and the policy pages that cover refunds and licensing in full.
Product downloads
Digital products should be delivered electronically after payment through the chosen checkout provider. Customers should receive a receipt and a download or access link by email.
Each product should list included files, platform requirements, supported software versions, setup steps, update notes, support limits, and license rules.
Yes, unless a product page says otherwise. MRB shop products can be used in personal, commercial, or client projects, and they can be modified for your project needs under the digital product license terms.
No. You may not sell the files to someone else, resell, redistribute, publicly upload, share, repackage, or claim MRB files as a standalone product, even if you modify them.
Support
Email is best for order details and private support. X is useful for quick direction, public updates, and creator contact.
Contact routes
support@mrb.ink. Replies within one business day.
hello@mrb.ink. Replies within one business day.
MRB is based in Stockholm, Sweden and works with UEFN / Fortnite projects for creators, brands, teams, and communities.
Robin@mrb.ink. Replies within one business day.
Legal
These policies explain privacy, website terms, refunds, licensing, custom work, and digital-product usage before someone buys or books.
How inquiry, support, booking, analytics, and customer data may be handled.
Read privacyWebsite use, custom services, digital product rules, IP, liability, and user obligations.
Read termsHow digital-product refunds, custom-service milestones, and support reviews are handled.
Read refundsWhat customers can and cannot do with MRB assets, scripts, templates, and tools.
Read licenseNext step
Use the discovery call for creator partnerships and bespoke work. Use support email for product, delivery, or order-specific questions.