Creator launch builds
UEFN worlds and systems built around the moment a creator has to explain the game live.
MRB Studio
Book a discovery call
Custom development
Bespoke systems, production support, and launch-ready handoff for projects that need more than a template.
Service lanes
Products are for speed. Services are for precision.
UEFN worlds and systems built around the moment a creator has to explain the game live.
Verse, UI logic, tools, and gameplay systems built for the parts a template cannot cover.
Game-ready environments, props, UI, and production assets shaped around the hook instead of added after it.
Progression, interaction, inventory, rewards, quests, economy, matchmaking, and user interface systems.
Playable prototypes that test the hook, the loop, and whether the pitch survives contact with players.
The pass where the build stops feeling assembled and starts feeling public.
Project packages
Use a package as a starting point, then refine the scope based on UEFN needs, deadline, assets, systems, and launch goals.
Book a discovery callThe first discovery call is zero commitment, no pressure, and usually takes 15-30 minutes.
From $2,500 to $10,000+ for a campaign-ready experience with polish, assets, launch support, and iteration.
Quoted after discovery for larger worlds, branded experiences, complex systems, or long-term production support.
From $750 to $2,500 for a defined gameplay system, UI flow, tool, or script package scoped to a clear production problem.
From $500 to $1,500 for a focused add-on, polish pass, prototype slice, or narrow production task.
How work starts
First call: audience, launch window, risk, and budget range. Then MRB locks the hook, platform fit, timeline, and production path.
We start with audience, launch window, risk, budget range, and the proof or references you already have.
We shape the gameplay hook, deliverables, risk points, milestones, and what the first version should include.
We move through production with clear review points, playable checks, and decisions tied to launch quality.
You receive the build, source or packaged files as agreed, usage notes, launch materials, and support details.
After launch, MRB can maintain the UEFN experience with bug fixes, UEFN compatibility updates, Verse or device adjustments, balancing, small content changes, and performance checks.
Launch readiness check
The board below keeps the proof tied to creator launches, gameplay clarity, and delivery risk instead of vague production language.
Launch readiness map
4 active checksFAQ
MRB currently supports UEFN / Fortnite projects only. Other platforms may be considered later, but current custom work is focused on UEFN.
Yes. The service flow is built for creators, agencies, brands, and communities that need a polished playable experience.
For creator launches, MRB can prepare screenshots, talking points, thumbnail direction, release notes, and update plans.
Maintenance covers fixes, updates, balancing, small content changes, support checks, and UEFN compatibility work. New features or major content drops are scoped separately.
Smaller reusable tools live in the shop. Custom work is for unique launches, bespoke systems, and projects with real production pressure.
Ready to scope it?
Tell MRB what you want to build, who it is for, and when it needs to go live.