Custom development

Custom game development for creator-led launches and premium playable worlds.

MRB builds polished game systems, launch experiences, tools, prototypes, and assets for creators, brands, and communities.

01

Creator launch builds

Custom gameplay experiences designed around creators, audiences, promotional moments, and launch-ready content beats.

02

Custom coding

Scripts, systems, tools, UI logic, gameplay mechanics, and technical implementation for your project.

03

Custom assets

Game-ready environments, props, UI elements, visual polish, and production assets shaped around the experience.

04

Game systems

Progression, interaction, inventory, rewards, quests, economy, matchmaking, and user interface systems.

05

Prototype development

Playable prototypes that test a content hook, platform fit, core loop, or campaign idea before full production.

06

Polish and optimization

Improvements to feel, performance, visuals, usability, onboarding, player experience, and launch stability.

Project packages

Scope the work before the build gets expensive.

Use a package as a starting point, then refine the scope based on UEFN needs, deadline, assets, systems, and launch goals.

Start with a call

Starter project

From $500 to $1,500 for a focused prototype, small feature, or narrow production task.

Small custom system

From $750 to $2,500 for a defined gameplay system, UI flow, tool, or script package.

Creator launch build

From $2,500 to $10,000+ for a campaign-ready experience with polish, assets, launch support, and iteration.

Full custom development

Quoted after discovery for larger worlds, branded experiences, complex systems, or long-term production support.

How work starts

A practical discovery flow for serious projects.

MRB keeps early planning concrete so the project has a clear audience, hook, platform, timeline, and production path.

01

Discovery call

We talk through your platform, audience, launch goal, deadline, budget range, and proof you already have.

02

Scope and direction

We shape the gameplay hook, deliverables, risk points, milestones, and what the first version should include.

03

Build and review

We move through production with clear review points, playable checks, and decisions tied to launch quality.

04

Launch handoff

You receive the build, source or packaged files as agreed, usage notes, launch materials, and support details.

05

Maintenance and updates

After launch, MRB can maintain the UEFN experience with bug fixes, UEFN compatibility updates, Verse or device adjustments, balancing, small content changes, and performance checks.

FAQ

Common project questions.

Which platforms do you support?

MRB currently supports UEFN / Fortnite projects only. Other platforms may be considered later, but current custom work is focused on UEFN.

Can you work with brands?

Yes. The service flow is built for creators, agencies, brands, and communities that need a polished playable experience.

Do you provide launch assets?

For creator launches, MRB can prepare screenshots, talking points, thumbnail direction, release notes, and update plans.

What counts as maintenance?

Maintenance covers fixes, updates, balancing, small content changes, support checks, and UEFN compatibility work. New features or major content drops are scoped separately.

Do you sell smaller products too?

Yes. Production-ready scripts, templates, UI packs, and assets live in the shop so the homepage stays premium.

Ready to scope it?

Start with the audience and the launch moment.

Tell MRB what you want to build, who it is for, and when it needs to go live.